hi guys and ghouls, well its been a while since i updated this blog, please accept my sincere apologies for my lack of communication, though with only 3 followers so far you can understand why i havnt thought " omg my huge fanbase is going off the boil" lol.
ok i will have some screens to post soon as ive focused my attention on Lvl 1 "A dead place", a very difficult level to breath life into i assure you , the concept of the first level is that the l4d2 survivors are held up in an apartment when sarah and co. arrive there with the bullhorn they see the chopper and fight through the city to get there, so as you can imagine portraying a city is tricky at best, however im glad to say that the first level is at a very strong 70%!
Lou/Neil
A blog for the development of a Day of the Dead themed campaign, originally for l4d2 and now exclusively for No more room in hell.
Wednesday, 23 March 2011
Saturday, 27 November 2010
Sunday, 31 October 2010
-----------------------------------Apologies
due to a slight technical hitch on the release day Ive had to postpone the release, ive set a provisional date late November but if i can get it fixed and shipped out sooner i will, to try and make up for botching the release day ill post some pics of the (almost) finished teaser product.
thanks again for your patience
Lou
thanks again for your patience
Lou
Sunday, 24 October 2010
----------------Day of the dead teaser Update
Day of the Dead Teaser Release Latest

"Anybody got any questions about the way
things are gonna run around here from now on?...."-Capt Rhodes
hi guys well thought id update you on how things are going and let you in on what to expect for the teaser release on the 30th of October, add it to your watchlist now and get notified the moment its released! Click Here
"Anybody got any questions about the way
things are gonna run around here from now on?...."-Capt Rhodes

Teaser Overview
the survivors begin the teaser like Rhodes and his men in the elevator room, as can be expected the survival trigger is the elevator power box that Miguel has tore the guts out of, from outside the room the map turns into the bunker storage and basically following the route Rhodes takes in one of the buggy's at the end of day of the dead when he abandons his troops, now like in the campaign, the teaser is set after all the events of the film have taken place, so the door is shot out like when steel does it and i have also tried to account for those killed in the film, the storage caverns lead past the specimen gate used for selecting test subject infected, then past the trailer of John and Billy's which has some nice supplies inside, then finally to the entrance to the bunker which has weapons ammo and supplies as well as decent hold out areas and all the rooms you would expect to see inside the bunker.
Have your say..
OK, there's a few ideas i would like some feedback on..
i like the idea of the race to compound for the survival but id rather it wasn't annoying for people my main idea to enforce the rush was to lock the door out of the elevator area until the button had been pressed so everything had to be grabbed on the fly except for main weapon and initial health kits of course.....what do you think?
Wednesday, 13 October 2010
Day of the dead Teaser update!
Hey guys, well the teaser is announced for the 30th October, Devils Night!.
The Teaser initial download will contain only one map, but its large and will support both survival and scavenge though i know its hard to get people to test scavenge, the initial map is a comination of maps 03-The Bunker and map04- The Missile Silo, my reasons for releasing the teaser as a form of "Bastard" child is that i dont want to hand out all my work before ive finished, i think every map maker should have standards, even if there low lol, you shouldn't release a map unless it has
A: Been optimized
B: Appropriately textured
C: A working Navmesh
D: Lighting
So, the idea is im creating this teaser as stand alone versions for the survival and scavenges, i want to include custom sounds and as far as i know valve finally fixed that function of the editor, however im not going to postpone the release for sake of the custom sounds i can always add them in the updates, also the guys at l4dmapreviews (click here to check them out) have agreed to give the teaser a review on there channel!
Sunday, 19 September 2010
Map 04- Missile Silo
"Sarah: Isn't there an old missile silo back there
Billy: We cant go back there without guns..
Sarah : We can't stay here they'll tear us apart...
Billy: Jesus Mary and Joseph"
Billy: We cant go back there without guns..
Sarah : We can't stay here they'll tear us apart...
Billy: Jesus Mary and Joseph"
Map 04: missle Silo
Well, long time no chat it seems, mainly because im tryng to get the teaser ready and working solidly for the 30th, its going to be one map for the teasers initial release and its going to be the bunker as im suspecting thats what most people are eager for, im creating the teaser out of sections already created for the campaign, and as ive said before the caves means plenty of displacements which are basicly the name for uneven surfaces created with brushes by hammer, anything. the ceiling and floor are flat thankfully but to sell the cave walls properly then i have to make sure they like teh walls from the cave of the film. would type more but very busy mapping lol .
Well, long time no chat it seems, mainly because im tryng to get the teaser ready and working solidly for the 30th, its going to be one map for the teasers initial release and its going to be the bunker as im suspecting thats what most people are eager for, im creating the teaser out of sections already created for the campaign, and as ive said before the caves means plenty of displacements which are basicly the name for uneven surfaces created with brushes by hammer, anything. the ceiling and floor are flat thankfully but to sell the cave walls properly then i have to make sure they like teh walls from the cave of the film. would type more but very busy mapping lol .

Friday, 17 September 2010
Map 03- 14 Mile Tombstone
The Bunker
OK, so this is the big level the one that needs to shine cos its the whole style of the film, which is hard cos in l4d2 terms the actual bunker is not that big and has no linear route really, so deciding the journey through has been difficult, in the end i decided to establish a linear way through while still feeling like your exploring the suicidal depths of the facility
alongside trying to get the rooms from the film right, the corridors have to be a little bit wider than the films for game play reasons, the route is not altogether authentic but Ive tried to keep things recognisable and feel fluid, it has panic events and takes you completely through the interior part of the bunker including places like the meeting hall Logan's study, bubs room, the freezer where Logan is killed etc.. every thing's in there.
The thing that i love to hate about the bunker in Day of the Dead is the claustrophobia, the white walls are blank and heartless and surround you wherever you go, but I'm also
working on details to make them feel more natural too thin pipes across the high parts of the wall etc.


The thing that i love to hate about the bunker in Day of the Dead is the claustrophobia, the white walls are blank and heartless and surround you wherever you go, but I'm also

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