The Bunker
OK, so this is the big level the one that needs to shine cos its the whole style of the film, which is hard cos in l4d2 terms the actual bunker is not that big and has no linear route really, so deciding the journey through has been difficult, in the end i decided to establish a linear way through while still feeling like your exploring the suicidal depths of the facility alongside trying to get the rooms from the film right, the corridors have to be a little bit wider than the films for game play reasons, the route is not altogether authentic but Ive tried to keep things recognisable and feel fluid, it has panic events and takes you completely through the interior part of the bunker including places like the meeting hall Logan's study, bubs room, the freezer where Logan is killed etc.. every thing's in there.
The thing that i love to hate about the bunker in Day of the Dead is the claustrophobia, the white walls are blank and heartless and surround you wherever you go, but I'm also working on details to make them feel more natural too thin pipes across the high parts of the wall etc.
The thing that i love to hate about the bunker in Day of the Dead is the claustrophobia, the white walls are blank and heartless and surround you wherever you go, but I'm also working on details to make them feel more natural too thin pipes across the high parts of the wall etc.