A blog for the development of a Day of the Dead themed campaign, originally for l4d2 and now exclusively for No more room in hell.
Friday, 3 September 2010
Map 02- The Elevator
Map 02- The Elevator
ok the first issues with creating this map are strictly speaking it should just be the elevator surrounded by the wire fence helipad 2 small buildings and the makeshift graves, and the only other map of day of the dead ive seen follows this format, however in l4d2 campaigns 1 small area does not cut the mustard, and also the above ground area is a very iconic part of the film, so i made the some what mad decision to create a level leading up to the elevator, in the
film we see the chopper flying over marsh land and forests to reach the compound, great a forest map to break up the urban sprawl and the underground claustrophobia !.
because forest levels take alot of props to be convincing however optimization is going to be key to this levels success, turns out teh elevator and its surrounds itself were fairly simple, coming up with an idea for the lead up to that however has taken some artistic liscense, i have imagined that the whole facility was part of a larger operation in which people were being shipped from the citys to this location for processing in one form or another, at first when the survivors arrive at the docks that becomes obvious but the closer they get to the compound the more ugly i wanted the sights to be, half way is a mass grave with a panic eventcreated around it, by this point i want it to be obvious that this place was also for disposal not just sanctuary, when they get to the elevator i imaine it has not been magically raise since miguels suicide so im planning on a scavenge event to get teh lift back to the top or simply calling the lift and waiting for it to arrive at the top as yet no final decision has been made, work continues on optimizing the forest, gods its tough going!.
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